Downtime

Downtime

5th edition has greatly simplified healing, so that you recover all your lost hit points after a good nite’s rest. So mechanically, there is no reason why your characters cannot head back out into the wilds with only 8 hours rest, endlessly like tireless robots. In some campaigns, where the party is racing against the clock to save the world, such a hectic pace is fitting. But in other campaigns, having the party reach level 15, defeat three kingdoms worth of enemies, and be world renowned heroes after only two months of adventuring doesn’t really make sense in-character. (The 4th level soldiers in the army must be the laziest, most cowardly poor sods if it only takes two months to reach 15th level once you apply yourself.)

I am not going to invent a new mechanical rule to change that. But we can come up with plausible in-character reasons why your party keeps a more moderate pace of adventuring. This downtime need not take play time away from the fun meaty stuff, as it is very easy to hand wave, simply pronouncing that a week has passed while you were resting.

Resting is the most obvious downtime activity, but you can do lots more. Like,

  • Training to level up
  • Carousing
  • Building a stronghold
  • Performing sacred rites
  • Improving your standing with an NPC organization
  • Making contacts
  • Running a business
  • Selling treasure
  • Sowing rumors
  • Gathering info
  • Doing research
  • Recovering from a disease
  • Spending the winter nice and warm indoors
  • Working a trade
  • Something else you want to do

There won’t be big complicated rules around these (this game isn’t called Spreadsheets & Systems Engineering) and we won’t fully play out everything you are doing. But we can briefly mention, in person or over email, what sorts of thing you are doing either all together or individually.

Downtime

Skarag's Shadow cwsterner cwsterner